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(Suggested retail price, $9.95).

• Quixo, Great American Trading Co. (York, Pa.), starts out like a blind game of tic-tac-toe played with cubes. Players age 6 and older try to create a straight line horizontally, vertically or diagonally, from symbols on hidden sides of the cubes (Suggested retaii price, $35.95).

• Duo, by U.S. Game Systems Inc., is a fast-moving family game where players eliminate as many cards as possible by matching elements such as color, number and symbol (Suggested retail price, $5.95).

• The Great Dalmuti by Wizards of the Coast Inc. (Renton, Wash.) is a family card game that challenges five to eight players, ages 8 and up, to improve their social standing through a process of strategic card elimination — with the goal of becoming “The Great Dalmuti” (Suggested retail price, $7.95).

This year’s picks prove that brilliant mind games can be simple in concept yet incredibly challenging,” said Steve Weinrich, chairman of the Mensa games panel and a games inventor and collector. “Each of the games selected this year is great for families because the game play adapts to the skill level of individual players.”

Dragon Dice is a fast-paced gift for those on your list who love fantasy, strategy and combat.

For two or more players ages 10 to adult. Dragon Dice begins with elves, goblins and dwarves battling for supremacy, lhen humans, monsters and skeletons join the warfare. How will it all end? When one army. conquers another, or a huge dragon swoops upon its unsuspecting prey.

Dragon Dice is easy to leam and takes two or more players about 20 minutes to complete. Players choose customized 18man armies Irom their cache. Then, rolling against opponents, troop strengths are drawn and battle alignments are decided. Roll after roll, spells are cast, armies attack, troops retreat and counter attacks are launched.

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