Block · one region of the page, as the scanner read it. It may hold a whole story, part of one, several, or an advertisement; stitching blocks into articles is the next step. Text is supplied OCR.
Page 21 · column 4 of 5 · from the scan, no model involved

Ages 6 to 9 School-age children seek out new information, experiences and challenges in play. Children in this age group are influenced by peers and have a strong gender identity. Appropriate gifts: board games, computer software, craft kits, outdoor games, sports equipment, tape player/radio.
Ages 9 to 12 Independent, yet thrives on play with other children. Cooperation and negotiation are evident, using advanced social skills. Appropriate gifts: advanced construction sets, books, board games, computer software, jigsaw puzzles, microscopes/telescopes, sports equipment, tape player/radio, video games.
Ages 12 and above Appropriate gifts: board games, computer software, hand-held electronic games, sports equipment, videos.
Big Kids
Appropriate gifts: CDs, gift certificates to clothing or music stores, concert or sporting event tickets, their own phone.
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